Projectile Equations (2-Dimensional Motion) ignoring air resistance

(also known as "The Magnificent Seven")

(try an internet search of "Projectile Motion Java" for good animations of projectile motion)

The basic problem for projectile motion is an object launched at an angle while gravity is pulling on it. An angle and an initial velocity are usually given to you THAT ARE ONLY GOOD FOR FINDING THE INITIAL VERTICAL VELOCITY (viy) AND THE HORIZONTAL VELOCITY (VX)!

The format of the problems is usually:

V

q

That "V" is NOT a Vx or a Vy, IT IS A COMBINATION OF THE TWO! So you're first step is to break that V into a Vx and a Viy by using the Sine and Cosine functions:

V Viy = V*sin q q

Vx = V*cos q

Now you have Vx & Viy and can forget about the 'V' and the q.

For the Vertical parts (components):

dY = viYt + ½ gt2

vfy2= viy2 + 2gdY

vfy = viy + gt

Use these equations to find:

How high (dy)

Final vertical velocity (vfy)

Initial vertical velocity (viy)

For the Horizontal parts (components):

dx = vX*t

Use these equations to find:

How far (dx)

Note: TIME IS THE ONLY VARIABLE THAT CAN BE USED ON BOTH SETS OF EQUATIONS

Points of Confusion for students:

  1. Students try to use the "V" from the very beginning of the problem in the equations…Don't! It is neither a vertical (viy, vfy) nor a horizontal velocity (vX)!
  2. Students get dx and dy mixed up or they don't understand why there are 2 distances- dy tells you the HOW HIGH the object goes and dx tells you HOW FAR AWAY IT LANDS!
  3. They don't know why vfy is sometimes zero and sometimes it's the same as viy (but has the opposite sign).
  4. vfy is zero when you need to know how HIGH the object goes because it stops at the top!

    BUT,

  5. vfy is equal to viy when the object comes crashing back to the ground! (objects come down at the same speed they went up!)

    4. They don't know why they have two different times. One time will be how long

    it takes the object to make it to the top of its arc (here vfy is zero), and the other time is how long the object is in the air (here, vfy is equal to viy). By the way, the time up should be one-half of the total time so if you solve for the wrong time, you can just half or double your answer to correct.

    Notes:

    The horizontal velocity (vX) NEVER CHANGES over the entire trajectory- this makes it a CONSTANT.

    The vertical velocities (c, c) NEVER STAY THE SAME because gravity eats away (subtracts) from the viy all the way up and adds to the vfy all the way down!

    tup = tdown

    vX Always the same

    vfyv = 0 (the top)

    viy = - vfy viy = - vfy